![]() ![]() Deep Focus + Grubsong: Allows healing with the Knight's SOUL slowly decreasing (losing 3 SOUL each time 2 points of damage is received and healed - two hits gives 30 SOUL which gets healed for 33 SOUL).Hiveblood: Allows the Knight to wait between attempts at platforming to avoid losing health.The White Palace contains sets of difficult platforming sections, therefore it is advised to use a good combination of Charms: After getting half of the Kingsoul Charm and waking up outside, the White Palace can be entered again by simply using the Dream Nail on the corpse. The Monarch Wings are required to reach the Palace Grounds. The White Palace can be accessed by using the Awoken Dream Nail on the corpse of the Kingsmould in the Palace Grounds in Ancient Basin. The White Palace vanished from its location in Ancient Basin, and it seems the Pale King somehow took the palace with him when he fled. Īfter the Infection returned and Hallownest fell to ruin, the Pale King went into hiding. The Hollow Knight was raised in the White Palace before being sealed in the Temple of the Black Egg. Royal Retainers were servants of the King who served in the palace, and the Kingsmoulds were guards of the palace made by the Pale King with Void in his workshop. Originally located in the Palace Grounds in Ancient Basin, the White Palace was where the Pale King ruled over Hallownest. After completing it this sub-area cannot be entered again. Completing the Path of Pain grants the Seal of Binding entry in the Hunter's Journal. The area's only sub-area, the Path of Pain, can be opened by destroying a breakable wall in the room above the lift leading to the upper part of the White Palace. This also prevents the Knight from sitting on the throne, locking the interaction forever and causing the Pale King's corpse to vanish. Picking up the half of the Kingsoul makes the Knight wake up outside the palace. Once the Pale King has fallen off the throne, the Knight can sit on the throne and a short music box tune starts playing. Hitting him and making him fall off drops his half of the Kingsoul Charm. The northern part of the White Palace is fairly linear and eventually leads to the throne room where the Pale King's corpse is sitting on his throne. The atrium also contains an exit out of the White Palace. Activating both of these switches opens the lift at the top of the atrium. This atrium contains a bench and has two hallways leading to linear areas which each have a switch at the end. After entering the palace, another Kingsmould needs to be defeated and a switch needs to be activated to gain access to the atrium of the area. The entrance to the White Palace opens after defeating the Kingsmould that guards it. Besides these features, the palace is covered in buzz-saws, thorns, and spikes. Flying creatures can be seen flying away in certain areas. ![]() The palace is covered in white-grey leaves, roots, and ferns. The rooms contain large, tall windows which let in light from the outside. Now normally the game returns a charm to the player’s inventory if there are not enough notch slots, but if it constantly selected it will trigger the overcharmed effect.The White Palace mainly consists of white and light grey architecture. It’s a risky move, but the player does have the option to resort to it. This triggers the overcharm effect, which doubles the amount of damage the Knight receives from all sources. As the name implies, overcharming occurs when the player forcefully equips an additional charm that goes beyond the player’s notch limit. This encourages players to change out their charm loadout through the game and to tailor their charm combinations depending on the situation.Īlthough it should be mentioned that the player can engage in “overcharming” if they really need the effect of that one additional charm. As with charms, players can collect more notches through purchase, defeating certain enemies and exploration.īut regardless of the number of notches the Knight has, this notch system forces players to pick and choose which charms to equip at any one time. The Knight starts with 3 notch slots, and each charm takes up a certain amount of these notches. ![]() But players will quickly realize that they can’t wear all the charms they want. Just go to the nearest bench, open the inventory, and select the charm. Equipping charms, as described by the game, is easy. ![]()
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